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Kriss Vector Breakdown

An SMG breakdown for an FPS ready weapon. High res model is complete and currently finished in the game res stage. The look I went for is a well used look with a bit of dirt from normal use. The gun will mainly use black and gray colors and have a suppressor to fit the role of being used by an assassin.

Kriss Vector with a suppressor, holographic sight and an extended magazine. It is modeled for a FPS application.

Kriss Vector with a suppressor, holographic sight and an extended magazine. It is modeled for a FPS application.

Fully textured game res model. Had to create half of the details on (like the grip and handle in front of the mag) on Substance Painter.

Fully textured game res model. Had to create half of the details on (like the grip and handle in front of the mag) on Substance Painter.

Fully textured game res Kriss Vector. Used custom alpha maps for a lot of details at the bottom and sides mixed with smart materials. Most was made with Photoshop.

Game res model with AO and normals. I had to use different mesh names for certain pieces because not doing so was giving me issues. Some parts had to be done in Photoshop.

Game res model with AO and normals. I had to use different mesh names for certain pieces because not doing so was giving me issues. Some parts had to be done in Photoshop.

High res model of the SMG. I used a lot of decals and Booleans to get some of the small details on the model. Most of the decals used are on the sight and stock. The decals on the body fit better as meshes themselves so I stuck them to the gun (minus one)

High res model of the SMG. I used a lot of decals and Booleans to get some of the small details on the model. Most of the decals used are on the sight and stock. The decals on the body fit better as meshes themselves so I stuck them to the gun (minus one)

References used for the Kriss Vector.

References used for the Kriss Vector.