Website powered by
Angel Ayala
Angel Ayala
Freelance 3D Environment and Character Artist
Philadelphia, United States

Summary

I am a 3D artist who specializes in hard surface modeling with over 3 years of experience working as a freelance artist and 4 years working in an indie studio, Pterosoft Studio. Currently, I am looking for new and exciting opportunities. I have previously worked on 3 indie games before joining Pterosoft Studio and have worked in Unreal Engine, Unity3D, and CryEngine.

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingRiggingTexturingUV MappingHigh-poly ModelingWeapon ModelingVFXPBR Texturing

Software proficiency

Maya
Maya
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
GIMP
GIMP
mental ray
mental ray
Unity
Unity
CRYENGINE
CRYENGINE
Arnold
Arnold
3ds Max
3ds Max

Experience

  • Freelance 3D Artist at Self-Employed
    Stockholm, SE
    January 2021 - Present


    • Working with clients to create 3D props, characters, and accessories for VR games using industry-standard software.

    • Texturing characters and clothing for clients.

    • Creating 3D humanoid characters optimized for virtual reality games.

    • Create environments and furniture mainly for Unity.

    • Running an online store for 3D assets for video games.• Working with clients to create 3D props and accessories for VR games using industry-standard software.

    Skills: Texture Artist · Prop Modeling · Retopolgy · Character Rigging · Game Art

  • 3D Environment and Props Artist at Pterosoft studio
    August 2019 - June 2023

    • Creating the modular environments and props for the game called Akolyta using Maya and Substance Painter.

    • UV mapping and texturing models in PBR to be implemented in CRYENGINE.

    • Responsible for topology optimization.

    • Working in a cross-discipline team of other artists and designers.

  • Freelance 3D Animator at GreenRobot LLC
    United States of America
    February 2020 - March 2020

    Sculpted, modeled, UV mapped and animated a few characters to be used in an iOS game using ZBrush, Maya and Substance Painter.

  • 3D Artist & UI Artist at Team Kelvin - Student Project
    United States of America
    October 2018 - November 2018

    •Responsible for creating weapons, equipment and majority of other props and their UV maps using Maya and their art style.

    •Designed UI and menu for the final product using a combination of Maya, Substance Painter and Photoshop.

    •Created PBR textures in Substance Painter.

    •Worked in a team with 2 other artists and 4 developers.