I am a 3D artist who specializes in hard surface modeling with over 3 years of experience working as a freelance artist and 4 years working in an indie studio, Pterosoft Studio. Currently, I am looking for new and exciting opportunities. I have previously worked on 3 indie games before joining Pterosoft Studio and have worked in Unreal Engine, Unity3D, and CryEngine.
• Working with clients to create 3D props, characters, and accessories for VR games using industry-standard software.
• Texturing characters and clothing for clients.
• Creating 3D humanoid characters optimized for virtual reality games.
• Create environments and furniture mainly for Unity.
• Running an online store for 3D assets for video games.• Working with clients to create 3D props and accessories for VR games using industry-standard software.
Skills: Texture Artist · Prop Modeling · Retopolgy · Character Rigging · Game Art
• Creating the modular environments and props for the game called Akolyta using Maya and Substance Painter.
• UV mapping and texturing models in PBR to be implemented in CRYENGINE.
• Responsible for topology optimization.
• Working in a cross-discipline team of other artists and designers.
Sculpted, modeled, UV mapped and animated a few characters to be used in an iOS game using ZBrush, Maya and Substance Painter.
•Responsible for creating weapons, equipment and majority of other props and their UV maps using Maya and their art style.
•Designed UI and menu for the final product using a combination of Maya, Substance Painter and Photoshop.
•Created PBR textures in Substance Painter.
•Worked in a team with 2 other artists and 4 developers.