A simple hallway created in Maya and rendered in Unreal Engine 4. The assets were created with modularity in mind and support tiling textures.
Day time scene of a modern hallway. All meshes have UVs set for tiling materials. I used a mix of spot and point lights and a sun and more to light up the scene.
Night time scene of a modern hallway. I removed the spot lights and rotated the sun to get the right look.
PBR tiling materials made for the hallways created in Substance Designer.
Static meshes with simple UVs. This was the first pass to get a feel of a modern hallway before I moved on to the materials.